Goral Flying: The First CGI Ink-painting Animated Feature Film in China

By Chen Hailu; translated by Yixing Li The Shanghai Animation Film Studio only made four analog ink-painting animated films, including Little Tadpoles Look for Mama (1960), The Herd Boy’s Flute (1964), The Deer Bell (1982), and Feelings of Mountain and River (1988). Since 1988, the studio did not produce any ink-painting animated films because the … Continue reading Goral Flying: The First CGI Ink-painting Animated Feature Film in China

Anime’s Knowledge Cultures: From Astro Boy to China’s Zhai Generation

By Jinying Li In the first two decades of the 21st century, we witnessed a widespread cultural movement of geekdom that went global and mainstream simultaneously. While American media were announcing “it’s hip to be square” and “geek is chic,” their East Asian counterparts were embracing otaku and zhai as trendy labels to identify a … Continue reading Anime’s Knowledge Cultures: From Astro Boy to China’s Zhai Generation

A Parting Shot: Liao Bingxiong’s “Slippery Poem-Pictures” and the 1957 Rectification Movement

By John A. Crespi The Hundred Flowers Movement, launched in May 1956 and culminating in Mao Zedong’s call to critique the Chinese Communist Party during the Rectification Movement of May and June 1957, was a bonanza for China’s manhua. During that span of about a year, China’s cartoonists were granted free rein to take aim … Continue reading A Parting Shot: Liao Bingxiong’s “Slippery Poem-Pictures” and the 1957 Rectification Movement

What Happens to the Index in Animation? The Case of The Taking of Tiger Mountain

By Cassandra Xin Guan In the opening sequence of The Taking of Tiger Mountain (Zhiqu Weihushan 智取威虎山  2014), an overseas Chinese student, “Jimmy,” walks into a karaoke parlor in Manhattan’s Chinatown trailing a suitcase. He mingles with a noisy group of young Asians, until the incongruous sound of Peking opera and the vision of a … Continue reading What Happens to the Index in Animation? The Case of The Taking of Tiger Mountain

Is There a Chinese New Wave in Animation? An Examination of Student Animation in China

By Jingyi Zhang The beginning of the millennium was important for Chinese animation. It not only began the rejuvenation of the Chinese animation industry, which embodied “the promise of the modernization of Chinese visual culture,”[i] but also saw the creation of a surprising range of works that can be categorized as independent animation. Additionally, it … Continue reading Is There a Chinese New Wave in Animation? An Examination of Student Animation in China

Taiwan Animation: From Subcontractor to Creator

By Qiu Liwei; translated by Yixing Li This essay reviews the evolution of Taiwan animation, from the golden age of overseas subcontracting in the 1980s, to the creation of original content in the early 21st century, and the market orientation in the current age. The focus of this discussion is the interdependence and balance between … Continue reading Taiwan Animation: From Subcontractor to Creator

Animation, the Obsolescence of the Image, and the Disappearance of Hong Kong Architecture

By Yomi Braester In this essay I hope to provoke scholars of animation into considering the role of time, both cinematic time and historical time. Like other genres of the moving image, animation often has at its core the disappearance of the image — an anticipated, even planned obsolescence. I examine here works exhibited as … Continue reading Animation, the Obsolescence of the Image, and the Disappearance of Hong Kong Architecture

The Evolution of Early Chinese Animation Teaching Materials

By Yang Zeyu; translated by Jessica Morris During the early stages of Chinese animation, teaching materials were developed according to the needs of those working in the field. With ideas derived from filmmaking practices, these teaching materials standardized operations and the direction of progress in animation, as well as reflected the diverse theories held by … Continue reading The Evolution of Early Chinese Animation Teaching Materials

What is Lost Moving from “Shanzhai” to Global: On the Video Game Genshin Impact (2020)

By Yasheng She What does it take to transcend a national border to be globally recognized, and what are the responsibilities of being on the global stage? I will attempt to answer these two questions in my analysis of three incidents surrounding the open-world roleplaying game Genshin Impact (2020). While video game is distinct from … Continue reading What is Lost Moving from “Shanzhai” to Global: On the Video Game Genshin Impact (2020)